A collection of figure skating graphics from the International Roller Skating Federation

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Figure skating is an official event of the Asian Games. Athletes wear roller skates with 4 side-by-side wheels on the soles of their feet, slide on the wooden floor by their own strength, and perform pre-programmed programs based on technical movements. The referee team evaluates and scores and ranks. Figure skating competitions are divided into different levels (from beginners to the Olympics) and different scales (from regional competitions, national competitions to international competitions) according to the level of players and the scope of participation. Figure skating is a sport established in 1892 by the International Skating Union (International Skating Union, or ISU), the world’s governing body for skating, and is responsible for formulating rules and judging international competitions. It is convenient to come from cold areas, and double-row roller skating is used instead of skates to continue to develop this sport and become an independent event at the international level. Figure skating is basically the same as figure skating, except that one uses roller skates for women and the other uses skates; one makes graceful movements on the wooden floor, and the other slides on ice. But two projects that look particularly similar have differences. It can also train under conditions, and its sports equipment is double-row roller skates, and then it developed into an independent sport. The competition is played on a field of not less than 50 meters long and 25 meters wide. The winner will be determined according to the difficulty of the movement and the graceful dance.

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According to the relevant regulations of the International Roller Skating Federation, there are 17 types of graphics and a total of 69 skating methods. The points deduction in the regulated graphics competition organized by the International Roller Skating Federation is divided into four groups, each group includes 4 graphics, each time a group is drawn for the competition, and each group has 3 large graphics and 1 small graphics.
1.Lay over Camel(any edge)
2. Camel-jump-Change-Camel (Feiyan) Camel Jump Jump (Feiyan) Camel
3. Sit-jump-Change-Sit
4.Cmael-sit-Camel(combination)(Feiyan)Camel transfer squat transfer(Feiyan)Camel transfer
5.Jump Camel leap (Feiyan) camel turn
6. Jump Sit
7.Inverted Camel(any edge)
8. Heel Camel Spin (forward or backward) heel (rear wheel) (Feiyan) camel turn
9.Broken Ankle Spin(forward or backward)
1. OB Camel rear edge (Feiyan) camel turn
2. IB Camel Back Inner Blade (Feiyan) Camel Turn
3.IF Sit spin
4. OB sit spin
5.Camel-change-Camel (Feiyan) camel conversion (Feiyan) camel turn
6.Jump Spin-into any Class B spin, must land on edge
7.Combination Sit Spin-any edge

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  1. IB Sit spin

    2.OF Sit spin

    3.Toe-stop Sit spin

    4.Crossed-Foot spin

    5.OF Camel front outer edge (Feiyan) camel turn

    6.Upright Combination Upright Combination Rotation

    7.Jump or Change spin

    CLASS D SPINS D Rotation

    1.IF Upright upright rotation
  2. IB Upright rear inner edge upright rotation

    3.OF Upright

    4.OB Upright

    5.Toe-stop Upright brake upright rotation

    CLASS E SPINS E-Class Rotation
  3. Heel and toe rotation

    2.Tow Toe toe rotation

    3.Tow Heel heel rotation
  4. Fake Crossed-Foot
  5. Fake Crossed-Toe

According to the relevant regulations of the International Roller Skating Federation, there are 17 types of graphics and a total of 69 skating methods. The points deduction in the regulated graphics competition organized by the International Roller Skating Federation is divided into four groups, each group includes 4 graphics, each time a group is drawn for the competition, and each group has 3 large graphics and 1 small graphics.
1.Lay over Camel(any edge)

  1. Camel-jump-Change-Camel (Feiyan) Camel Jump Jump (Feiyan) Camel
  2. Sit-jump-Change-Sit
    4.Cmael-sit-Camel(combination)(Feiyan)Camel transfer squat transfer(Feiyan)Camel transfer
    5.Jump Camel leap (Feiyan) camel turn
  3. Jump Sit
    7.Inverted Camel(any edge)
  4. Heel Camel Spin (forward or backward) heel (rear wheel) (Feiyan) camel turn
    9.Broken Ankle Spin(forward or backward)
  5. OB Camel rear edge (Feiyan) camel turn
  6. IB Camel Back Inner Blade (Feiyan) Camel Turn
    3.IF Sit spin
  7. OB sit spin
    5.Camel-change-Camel (Feiyan) camel conversion (Feiyan) camel turn
    6.Jump Spin-into any Class B spin, must land on edge
    7.Combination Sit Spin-any edge
  8. IB Sit spin
    2.OF Sit spin
    3.Toe-stop Sit spin
    4.Crossed-Foot spin
    5.OF Camel front outer edge (Feiyan) camel turn
    6.Upright Combination Upright Combination Rotation
    7.Jump or Change spin
    CLASS D SPINS D Rotation
    1.IF Upright upright rotation
  9. IB Upright rear inner edge upright rotation
    3.OF Upright
    4.OB Upright
    5.Toe-stop Upright brake upright rotation
    CLASS E SPINS E-Class Rotation
  10. Heel and toe rotation
    2.Tow Toe toe rotation
    3.Tow Heel heel rotation
  11. Fake Crossed-Foot
  12. Fake Crossed-Toe

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